Monday, December 28, 2009

Heroscape Slaad Spawn and Shadow Hulk Stats

Slaad Spawn
Utgar
Slaad
Common Squad (4)
Minions
Wild
Life 1
Move 4
Range 1
Attack 2
Defense 5
Points TBD
Special Powers:
Teleportation- Instead of moving a Slaad Spawn normally, you may choose any empty space that is on the same level and within 3 spaces of a Slaad Spawn. Place the Slaad Spawn on the chosen space. When a Slaad Spawn starts to teleport, if hit is engaged it will not take any leaving engagement attacks.

Chaos to the End- When a Slaad Spawn is destroyed, roll 4 attack dice. Roll defense for all figures adjacent to the space previously occupied by the Slaad Spawn.

Shadow Hulk
Utgar
Hulk
Uncommon Hero
Abberation
Ferocious
Huge 12
Life 8
Move 5
Range 3
Attack 5
Defense 6
Points Tbd 200
Special Powers:
Clouded Mind Defense- Confused figures cannot attack a Shadow Hulk.

Confusing Gaze- Instead of taking a turn with a Shadow Hulk, you may
roll the 20-sided die. If the figure is a squad figure and you roll a
7 or higher place a blue Confused Marker on that figure's base. If the
figure is a hero figure and you roll a 16 or higher, place a Confused
Marker on that figure's base. Figures with confused markers on their
base roll two less defense dice. At the end of a round, remove all
Confused Markers.

I'm also working on some stats for Necrons in Heroscape. So if anyone reading this happens to play a Necron army in 40K, stay tuned.

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