Friday, January 29, 2010

got batteries

I finally got some batteries so expect me to start posting more often as I post what I have painted.

Thursday, January 21, 2010

Obsidian Guard lava bases done

Sorry, still no pics. I'm just kinda posting updates right now.

Anyways, I just completed the lava bases for 3 Obsidian Guards and 3 MK Magestone Guardians.

In othr news, I finished my War Troll and based it on a Heroscape base! Next up is... finishing Su-Bak-Na. Then some goblins, knights, and ninja for my bro. Sigh... so much to do...

Tuesday, January 19, 2010

D&D Obsidian Guard Stats

Obsidian Guard Level 6 Artillery
Medium elemental humanoid (fire) XP 250
Initiative +6 Senses Perception +5; low-light vision
HP 68; Bloodied 34
AC 18; Fortification 18, Reflex 9, Will 10
Immune disease, petrification, poison Resist 10 fire Vulnerable 10 water
Speed 5
[m] Slam (standard; at-will) * Fire
+13 vs. AC; 1d6 + 4 damage plus 1d8 fire damage, and the target gains vulnerable 5 fire and is marked until the end of the obsidian guard's next turn.
[r] Lava Throw (standard; at-will) * Fire
Ranged 5; +13 vs. AC; 1d6 + 2 fire damage plus 5 ongoing fire damage (save ends).
[c] Eruption (standard; recharge on d6 roll of 6) * Fire
Close burst 2; +11 vs. AC; 2d6 + 3 fire damage.
Alignment Unaligned Languages Primordial
Str 18 (+5) Dex 12 (+3) Wis 14 (+4)
Con 18 (+6) Int 6 (+1) Cha 7 (+1)

My favorite thing about stats for D&D is that you don't have to playtest! I picked them because I was painting the sand on their bases and decided to whip up some stats for them.

Friday, January 8, 2010

Got my figs from Auggies!

I finally got them and to my incredible surprise, I found not 1 but 3 HSDND Master Sets! 1 of which I gave to my brother. The other two I kept for myself. I also got my 27 DDM figures. I got:
Blackroot Treant x1
Animated Statue x2
Kobold Sorcerer x1 (the most expensive one by far to my surprise!)
Wrackspawn x7
Orc Terrorblade x7
Cerebrilith x1
Royal Guard x8

All for $50, not bad. I plan on repainting the wrackspawns first, so expect to see those by February.

Monday, December 28, 2009

Heroscape Slaad Spawn and Shadow Hulk Stats

Slaad Spawn
Utgar
Slaad
Common Squad (4)
Minions
Wild
Life 1
Move 4
Range 1
Attack 2
Defense 5
Points TBD
Special Powers:
Teleportation- Instead of moving a Slaad Spawn normally, you may choose any empty space that is on the same level and within 3 spaces of a Slaad Spawn. Place the Slaad Spawn on the chosen space. When a Slaad Spawn starts to teleport, if hit is engaged it will not take any leaving engagement attacks.

Chaos to the End- When a Slaad Spawn is destroyed, roll 4 attack dice. Roll defense for all figures adjacent to the space previously occupied by the Slaad Spawn.

Shadow Hulk
Utgar
Hulk
Uncommon Hero
Abberation
Ferocious
Huge 12
Life 8
Move 5
Range 3
Attack 5
Defense 6
Points Tbd 200
Special Powers:
Clouded Mind Defense- Confused figures cannot attack a Shadow Hulk.

Confusing Gaze- Instead of taking a turn with a Shadow Hulk, you may
roll the 20-sided die. If the figure is a squad figure and you roll a
7 or higher place a blue Confused Marker on that figure's base. If the
figure is a hero figure and you roll a 16 or higher, place a Confused
Marker on that figure's base. Figures with confused markers on their
base roll two less defense dice. At the end of a round, remove all
Confused Markers.

I'm also working on some stats for Necrons in Heroscape. So if anyone reading this happens to play a Necron army in 40K, stay tuned.

Fantastic Abyssal Terrain on TerraGenesis

Abyssal Audience Hall

This was made very simply, except for the thrown, but looks simply fantastic. He uses a hard type of compact styrofoam, but you could probably use 3/4" polystyrene or foam board or whatever you call it. A genius technique he used to make a vein effect was he trailed hot glue over it and painted it. I will incorporate this technique into my next terrain project if possible.

In other news, my digital camera needs batteries so I probably won't have pics for a few days.

Sunday, December 27, 2009

Balor Heroscape Stats

Balor
Utgar
Demon
Unique Hero
Greater Demon
Terrifying
Large 8
Life- 7
Move- 7
Range- 3
Attack- 5
Defense- 6
Points- TBD
Special Powers:
Flaming Whip Special Attack- Range 3. Attack 4. If Balor's Flaming Whip Special Attack causes a wound, place the wounded figure one space closer to Balor.

Flying
Immolation- At the end of each round, roll one attack die for each figure adjacent to Balor. If you roll a skull, that figure takes a wound. Figures with the Lava Resistant Special Power are not affected by Immolation.

I'm finally getting around to my to-do list over the holidays, stay tuned for more updates including some playtest results!