Showing posts with label slaad. Show all posts
Showing posts with label slaad. Show all posts

Monday, December 28, 2009

Heroscape Slaad Spawn and Shadow Hulk Stats

Slaad Spawn
Utgar
Slaad
Common Squad (4)
Minions
Wild
Life 1
Move 4
Range 1
Attack 2
Defense 5
Points TBD
Special Powers:
Teleportation- Instead of moving a Slaad Spawn normally, you may choose any empty space that is on the same level and within 3 spaces of a Slaad Spawn. Place the Slaad Spawn on the chosen space. When a Slaad Spawn starts to teleport, if hit is engaged it will not take any leaving engagement attacks.

Chaos to the End- When a Slaad Spawn is destroyed, roll 4 attack dice. Roll defense for all figures adjacent to the space previously occupied by the Slaad Spawn.

Shadow Hulk
Utgar
Hulk
Uncommon Hero
Abberation
Ferocious
Huge 12
Life 8
Move 5
Range 3
Attack 5
Defense 6
Points Tbd 200
Special Powers:
Clouded Mind Defense- Confused figures cannot attack a Shadow Hulk.

Confusing Gaze- Instead of taking a turn with a Shadow Hulk, you may
roll the 20-sided die. If the figure is a squad figure and you roll a
7 or higher place a blue Confused Marker on that figure's base. If the
figure is a hero figure and you roll a 16 or higher, place a Confused
Marker on that figure's base. Figures with confused markers on their
base roll two less defense dice. At the end of a round, remove all
Confused Markers.

I'm also working on some stats for Necrons in Heroscape. So if anyone reading this happens to play a Necron army in 40K, stay tuned.