Obsidian Guard Level 6 Artillery
Medium elemental humanoid (fire) XP 250
Initiative +6 Senses Perception +5; low-light vision
HP 68; Bloodied 34
AC 18; Fortification 18, Reflex 9, Will 10
Immune disease, petrification, poison Resist 10 fire Vulnerable 10 water
Speed 5
[m] Slam (standard; at-will) * Fire
+13 vs. AC; 1d6 + 4 damage plus 1d8 fire damage, and the target gains vulnerable 5 fire and is marked until the end of the obsidian guard's next turn.
[r] Lava Throw (standard; at-will) * Fire
Ranged 5; +13 vs. AC; 1d6 + 2 fire damage plus 5 ongoing fire damage (save ends).
[c] Eruption (standard; recharge on d6 roll of 6) * Fire
Close burst 2; +11 vs. AC; 2d6 + 3 fire damage.
Alignment Unaligned Languages Primordial
Str 18 (+5) Dex 12 (+3) Wis 14 (+4)
Con 18 (+6) Int 6 (+1) Cha 7 (+1)
My favorite thing about stats for D&D is that you don't have to playtest! I picked them because I was painting the sand on their bases and decided to whip up some stats for them.
Showing posts with label fourth. Show all posts
Showing posts with label fourth. Show all posts
Tuesday, January 19, 2010
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